GenMM / utils /transforms.py
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import numpy as np
import torch
def batch_mm(matrix, matrix_batch):
"""
https://github.com/pytorch/pytorch/issues/14489#issuecomment-607730242
:param matrix: Sparse or dense matrix, size (m, n).
:param matrix_batch: Batched dense matrices, size (b, n, k).
:return: The batched matrix-matrix product, size (m, n) x (b, n, k) = (b, m, k).
"""
batch_size = matrix_batch.shape[0]
# Stack the vector batch into columns. (b, n, k) -> (n, b, k) -> (n, b*k)
vectors = matrix_batch.transpose(0, 1).reshape(matrix.shape[1], -1)
# A matrix-matrix product is a batched matrix-vector product of the columns.
# And then reverse the reshaping. (m, n) x (n, b*k) = (m, b*k) -> (m, b, k) -> (b, m, k)
return matrix.mm(vectors).reshape(matrix.shape[0], batch_size, -1).transpose(1, 0)
def aa2quat(rots, form='wxyz', unified_orient=True):
"""
Convert angle-axis representation to wxyz quaternion and to the half plan (w >= 0)
@param rots: angle-axis rotations, (*, 3)
@param form: quaternion format, either 'wxyz' or 'xyzw'
@param unified_orient: Use unified orientation for quaternion (quaternion is dual cover of SO3)
:return:
"""
angles = rots.norm(dim=-1, keepdim=True)
norm = angles.clone()
norm[norm < 1e-8] = 1
axis = rots / norm
quats = torch.empty(rots.shape[:-1] + (4,), device=rots.device, dtype=rots.dtype)
angles = angles * 0.5
if form == 'wxyz':
quats[..., 0] = torch.cos(angles.squeeze(-1))
quats[..., 1:] = torch.sin(angles) * axis
elif form == 'xyzw':
quats[..., :3] = torch.sin(angles) * axis
quats[..., 3] = torch.cos(angles.squeeze(-1))
if unified_orient:
idx = quats[..., 0] < 0
quats[idx, :] *= -1
return quats
def quat2aa(quats):
"""
Convert wxyz quaternions to angle-axis representation
:param quats:
:return:
"""
_cos = quats[..., 0]
xyz = quats[..., 1:]
_sin = xyz.norm(dim=-1)
norm = _sin.clone()
norm[norm < 1e-7] = 1
axis = xyz / norm.unsqueeze(-1)
angle = torch.atan2(_sin, _cos) * 2
return axis * angle.unsqueeze(-1)
def quat2mat(quats: torch.Tensor):
"""
Convert (w, x, y, z) quaternions to 3x3 rotation matrix
:param quats: quaternions of shape (..., 4)
:return: rotation matrices of shape (..., 3, 3)
"""
qw = quats[..., 0]
qx = quats[..., 1]
qy = quats[..., 2]
qz = quats[..., 3]
x2 = qx + qx
y2 = qy + qy
z2 = qz + qz
xx = qx * x2
yy = qy * y2
wx = qw * x2
xy = qx * y2
yz = qy * z2
wy = qw * y2
xz = qx * z2
zz = qz * z2
wz = qw * z2
m = torch.empty(quats.shape[:-1] + (3, 3), device=quats.device, dtype=quats.dtype)
m[..., 0, 0] = 1.0 - (yy + zz)
m[..., 0, 1] = xy - wz
m[..., 0, 2] = xz + wy
m[..., 1, 0] = xy + wz
m[..., 1, 1] = 1.0 - (xx + zz)
m[..., 1, 2] = yz - wx
m[..., 2, 0] = xz - wy
m[..., 2, 1] = yz + wx
m[..., 2, 2] = 1.0 - (xx + yy)
return m
def quat2euler(q, order='xyz', degrees=True):
"""
Convert (w, x, y, z) quaternions to xyz euler angles. This is used for bvh output.
"""
q0 = q[..., 0]
q1 = q[..., 1]
q2 = q[..., 2]
q3 = q[..., 3]
es = torch.empty(q0.shape + (3,), device=q.device, dtype=q.dtype)
if order == 'xyz':
es[..., 2] = torch.atan2(2 * (q0 * q3 - q1 * q2), q0 * q0 + q1 * q1 - q2 * q2 - q3 * q3)
es[..., 1] = torch.asin((2 * (q1 * q3 + q0 * q2)).clip(-1, 1))
es[..., 0] = torch.atan2(2 * (q0 * q1 - q2 * q3), q0 * q0 - q1 * q1 - q2 * q2 + q3 * q3)
else:
raise NotImplementedError('Cannot convert to ordering %s' % order)
if degrees:
es = es * 180 / np.pi
return es
def euler2mat(rots, order='xyz'):
axis = {'x': torch.tensor((1, 0, 0), device=rots.device),
'y': torch.tensor((0, 1, 0), device=rots.device),
'z': torch.tensor((0, 0, 1), device=rots.device)}
rots = rots / 180 * np.pi
mats = []
for i in range(3):
aa = axis[order[i]] * rots[..., i].unsqueeze(-1)
mats.append(aa2mat(aa))
return mats[0] @ (mats[1] @ mats[2])
def aa2mat(rots):
"""
Convert angle-axis representation to rotation matrix
:param rots: angle-axis representation
:return:
"""
quat = aa2quat(rots)
mat = quat2mat(quat)
return mat
def mat2quat(R) -> torch.Tensor:
'''
https://github.com/duolu/pyrotation/blob/master/pyrotation/pyrotation.py
Convert a rotation matrix to a unit quaternion.
This uses the Shepperd’s method for numerical stability.
'''
# The rotation matrix must be orthonormal
w2 = (1 + R[..., 0, 0] + R[..., 1, 1] + R[..., 2, 2])
x2 = (1 + R[..., 0, 0] - R[..., 1, 1] - R[..., 2, 2])
y2 = (1 - R[..., 0, 0] + R[..., 1, 1] - R[..., 2, 2])
z2 = (1 - R[..., 0, 0] - R[..., 1, 1] + R[..., 2, 2])
yz = (R[..., 1, 2] + R[..., 2, 1])
xz = (R[..., 2, 0] + R[..., 0, 2])
xy = (R[..., 0, 1] + R[..., 1, 0])
wx = (R[..., 2, 1] - R[..., 1, 2])
wy = (R[..., 0, 2] - R[..., 2, 0])
wz = (R[..., 1, 0] - R[..., 0, 1])
w = torch.empty_like(x2)
x = torch.empty_like(x2)
y = torch.empty_like(x2)
z = torch.empty_like(x2)
flagA = (R[..., 2, 2] < 0) * (R[..., 0, 0] > R[..., 1, 1])
flagB = (R[..., 2, 2] < 0) * (R[..., 0, 0] <= R[..., 1, 1])
flagC = (R[..., 2, 2] >= 0) * (R[..., 0, 0] < -R[..., 1, 1])
flagD = (R[..., 2, 2] >= 0) * (R[..., 0, 0] >= -R[..., 1, 1])
x[flagA] = torch.sqrt(x2[flagA])
w[flagA] = wx[flagA] / x[flagA]
y[flagA] = xy[flagA] / x[flagA]
z[flagA] = xz[flagA] / x[flagA]
y[flagB] = torch.sqrt(y2[flagB])
w[flagB] = wy[flagB] / y[flagB]
x[flagB] = xy[flagB] / y[flagB]
z[flagB] = yz[flagB] / y[flagB]
z[flagC] = torch.sqrt(z2[flagC])
w[flagC] = wz[flagC] / z[flagC]
x[flagC] = xz[flagC] / z[flagC]
y[flagC] = yz[flagC] / z[flagC]
w[flagD] = torch.sqrt(w2[flagD])
x[flagD] = wx[flagD] / w[flagD]
y[flagD] = wy[flagD] / w[flagD]
z[flagD] = wz[flagD] / w[flagD]
# if R[..., 2, 2] < 0:
#
# if R[..., 0, 0] > R[..., 1, 1]:
#
# x = torch.sqrt(x2)
# w = wx / x
# y = xy / x
# z = xz / x
#
# else:
#
# y = torch.sqrt(y2)
# w = wy / y
# x = xy / y
# z = yz / y
#
# else:
#
# if R[..., 0, 0] < -R[..., 1, 1]:
#
# z = torch.sqrt(z2)
# w = wz / z
# x = xz / z
# y = yz / z
#
# else:
#
# w = torch.sqrt(w2)
# x = wx / w
# y = wy / w
# z = wz / w
res = [w, x, y, z]
res = [z.unsqueeze(-1) for z in res]
return torch.cat(res, dim=-1) / 2
def quat2repr6d(quat):
mat = quat2mat(quat)
res = mat[..., :2, :]
res = res.reshape(res.shape[:-2] + (6, ))
return res
def repr6d2mat(repr):
x = repr[..., :3]
y = repr[..., 3:]
x = x / x.norm(dim=-1, keepdim=True)
z = torch.cross(x, y)
z = z / z.norm(dim=-1, keepdim=True)
y = torch.cross(z, x)
res = [x, y, z]
res = [v.unsqueeze(-2) for v in res]
mat = torch.cat(res, dim=-2)
return mat
def repr6d2quat(repr) -> torch.Tensor:
x = repr[..., :3]
y = repr[..., 3:]
x = x / x.norm(dim=-1, keepdim=True)
z = torch.cross(x, y)
z = z / z.norm(dim=-1, keepdim=True)
y = torch.cross(z, x)
res = [x, y, z]
res = [v.unsqueeze(-2) for v in res]
mat = torch.cat(res, dim=-2)
return mat2quat(mat)
def inv_affine(mat):
"""
Calculate the inverse of any affine transformation
"""
affine = torch.zeros((mat.shape[:2] + (1, 4)))
affine[..., 3] = 1
vert_mat = torch.cat((mat, affine), dim=2)
vert_mat_inv = torch.inverse(vert_mat)
return vert_mat_inv[..., :3, :]
def inv_rigid_affine(mat):
"""
Calculate the inverse of a rigid affine transformation
"""
res = mat.clone()
res[..., :3] = mat[..., :3].transpose(-2, -1)
res[..., 3] = -torch.matmul(res[..., :3], mat[..., 3].unsqueeze(-1)).squeeze(-1)
return res
def generate_pose(batch_size, device, uniform=False, factor=1, root_rot=False, n_bone=None, ee=None):
if n_bone is None: n_bone = 24
if ee is not None:
if root_rot:
ee.append(0)
n_bone_ = n_bone
n_bone = len(ee)
axis = torch.randn((batch_size, n_bone, 3), device=device)
axis /= axis.norm(dim=-1, keepdim=True)
if uniform:
angle = torch.rand((batch_size, n_bone, 1), device=device) * np.pi
else:
angle = torch.randn((batch_size, n_bone, 1), device=device) * np.pi / 6 * factor
angle.clamp(-np.pi, np.pi)
poses = axis * angle
if ee is not None:
res = torch.zeros((batch_size, n_bone_, 3), device=device)
for i, id in enumerate(ee):
res[:, id] = poses[:, i]
poses = res
poses = poses.reshape(batch_size, -1)
if not root_rot:
poses[..., :3] = 0
return poses
def slerp(l, r, t, unit=True):
"""
:param l: shape = (*, n)
:param r: shape = (*, n)
:param t: shape = (*)
:param unit: If l and h are unit vectors
:return:
"""
eps = 1e-8
if not unit:
l_n = l / torch.norm(l, dim=-1, keepdim=True)
r_n = r / torch.norm(r, dim=-1, keepdim=True)
else:
l_n = l
r_n = r
omega = torch.acos((l_n * r_n).sum(dim=-1).clamp(-1, 1))
dom = torch.sin(omega)
flag = dom < eps
res = torch.empty_like(l_n)
t_t = t[flag].unsqueeze(-1)
res[flag] = (1 - t_t) * l_n[flag] + t_t * r_n[flag]
flag = ~ flag
t_t = t[flag]
d_t = dom[flag]
va = torch.sin((1 - t_t) * omega[flag]) / d_t
vb = torch.sin(t_t * omega[flag]) / d_t
res[flag] = (va.unsqueeze(-1) * l_n[flag] + vb.unsqueeze(-1) * r_n[flag])
return res
def slerp_quat(l, r, t):
"""
slerp for unit quaternions
:param l: (*, 4) unit quaternion
:param r: (*, 4) unit quaternion
:param t: (*) scalar between 0 and 1
"""
t = t.expand(l.shape[:-1])
flag = (l * r).sum(dim=-1) >= 0
res = torch.empty_like(l)
res[flag] = slerp(l[flag], r[flag], t[flag])
flag = ~ flag
res[flag] = slerp(-l[flag], r[flag], t[flag])
return res
# def slerp_6d(l, r, t):
# l_q = repr6d2quat(l)
# r_q = repr6d2quat(r)
# res_q = slerp_quat(l_q, r_q, t)
# return quat2repr6d(res_q)
def interpolate_6d(input, size):
"""
:param input: (batch_size, n_channels, length)
:param size: required output size for temporal axis
:return:
"""
batch = input.shape[0]
length = input.shape[-1]
input = input.reshape((batch, -1, 6, length))
input = input.permute(0, 1, 3, 2) # (batch_size, n_joint, length, 6)
input_q = repr6d2quat(input)
idx = torch.tensor(list(range(size)), device=input_q.device, dtype=torch.float) / size * (length - 1)
idx_l = torch.floor(idx)
t = idx - idx_l
idx_l = idx_l.long()
idx_r = idx_l + 1
t = t.reshape((1, 1, -1))
res_q = slerp_quat(input_q[..., idx_l, :], input_q[..., idx_r, :], t)
res = quat2repr6d(res_q) # shape = (batch_size, n_joint, t, 6)
res = res.permute(0, 1, 3, 2)
res = res.reshape((batch, -1, size))
return res