Probably the worst sin committed by Prague, though, is the division of the city into two halves: the aug ghetto and the somewhat nicer commercial district. Getting from one to the other requires you to sit through a fairly lengthy loading screen. I accept that loading screens are a fact of life and am usually prepared to put up with them; however Mankind Divided takes the piss slightly by having its missions constantly ask you to travel from one environment to the other and then back again for no real reason. There’s one particularly good one towards the end where Jensen infiltrates the red light district to get an update on the main story and asks his confidante to meet him back at his apartment; cue one lengthy loading screen for the payoff of a minute-long conversation. To get to the piece of the story immediately after this Jensen then has to meet his pilot at the helipad – which is right next to the sodding red light district he just came from. Basically there’s a method of structuring your missions/quests so that you can minimise a player’s exposure to loading screens, and you could use Mankind Divided as a case study for how not to go about doing this.