On the Heartipelago, love starts in a bar. Scattered randomly across levels, bars permit you to choose any one of three lovers to accompany you on your journey, or none at all. In the lack of pixel-lust, decisions are based on personalities and skill-sets. Like most of the rest of Roguemance, players find little help to reach a conclusion. In fact, the game echoes A Robot Named Fight, with exploration and experimentation taking the place of informed decisions.