In the room that the object is to be found, there should be a test to see if the player has types "look <item>". If the item is in that room (which can be tested for using the obj.in.room test command), then it should give a brief description of the item. Otherwise, it should reset the input_parsed so that logic 90 will take care of it. Logic 90 will test for the player typing "look <item>", and if they have the item it will show the close-up. But if they don't have the item, it will reset input_parsed so that the bit down the bottom will give the response "What? Where?".