Extension to Bug311 && Bug293: Skinned animation BakeMatrix export is kinda screwy... The bake matrices export had inconsistencies in the way mesh matrices were evaluated. In some cases, the matrix is evaluated with GetObjectTMAfterWSM, and in others GetNodeTM. This causes animations to be thrown out of wack when ObjTM is not identity. Also, bones should NEVER use ObjTM, as skin & physique use NodeTM, so ObjTM has no visual effect. The transform export has been updated to evaluate each node and export the relevant transform