For the player to pick up the radio, they must walk near it and type "get radio". When they do this, we first check if the item is in the current room. Remember how we set the room number of the item back in step 2? This is where it comes in handy. If the player has the item in their inventory, it's room number will be 255, or if they have used it somewhere else then then it's room number will probably be 0 or the number of that room. So we test to see if it is in room 2. If it isn't, we reset input_parsed and let logic 90 give the response - if it's in the player's inventory they will be shown a close-up of it, otherwise they will be told it's not there (see step 3).