Roguemance is not a roguelite only for the players, but also for their partners. Once they perish in battle, or their unhappiness plunges them into dark depths, they leave, never to return. It is an interesting mechanism, but one that adds to a never-ending list of conundrums. Lucas discussed with Game Lens how partners "have choices in the crossroads and sometimes they want to fight a battle despite having low HP, for example." In this way, players are constantly made aware that both happiness and survival are important, but forced to seek out the right balance themselves.