It’s interesting that you cite the energy mechanic as being identical to Dishonored’s. My first thought was that the system seemed better than Human Revolution’s but still bad, and I didn’t recognize it as Dishonored’s system at all. In fact, I’m not a huge fan of Dishonored’s system; since most games will wisely be pretty cavalier with dispensing potions, I prefer an auto-regen system that can be improved at the cost of precious skill points.