Human Revolution’s ridiculous chocolate-fuelled energy bar was probably my most-hated thing about the game; the fact that only a sliver of the energy bar recharged for free once drained basically encouraged the player to hoard chocolate bars and never make full use of their augs except on very special occasions. Not only did it strike me as terribly-designed at the time, but it was really shown up a year later by Dishonored’s far more generous system where using a power would grey out a chunk of your energy bar which would then start recharging after a short delay; using another power before it had fully recharged would deplete any un-recharged energy for good and necessitate Corvo glugging down a mana potion to refill it. This struck a really nice balance between making prolonged use of your powers have a cost while ensuring that you still felt free to use them to overcome isolated obstacles without wasting anything, and so it’s no surprise that Mankind Divided has pretty much stolen it wholesale. It’s a little bit more punitive in that all aug use has an upfront cost in energy which is drained permanently, and then any energy which is drained while the aug is switched on will eventually be recharged. However the permanent energy cost for most augs is so small that you don’t feel like you have to be restrained; the notable exceptions here are the takedowns, which still cost a fair chunk of non-refundable energy2, but I kind of understand why that’s the case since the game really wants to encourage you to make use of the hundred other options you have for neutralising or bypassing bad guys. Anyway, the game vomits so many biocells at you (yes, the chocolate bars and jars of Nutella have met an unfortunate demise) that you’ll still never run short unless you’re really abusing your superpowers.