The bog-standard, unaugmented version of Adam Jensen is a lot more fun to play with this time around, and this goes double when you start tossing augmentations into the mix. Since Jensen already maxed out his upgrades in Human Revolution you do start with a fair chunk of them already activated in the tutorial so the game can show them off; however this does mean that Mankind Divided predictably has to put him through a Samus Aran-esque mishap just afterwards where they all fall off and he has to start over again from close to zero. While cliched, this turn of events is at least unusually well-handled with one of the lengthier side missions having you chase down the reason why all your augs went on the fritz, and why you now have access to some completely new experimental ones. The existing augs are hardly unchanged from Human Revolution, however; most of them have been pushed in a direction that makes them more powerful and hence more satisfying to use. Smart vision is probably the standout here since it ties into gameplay in a number of very subtle ways when upgraded and combined with other augs — it’ll let you spot enemies through walls, examine their equipment and any augs they have, mark them on the HUD with a Battlefield-style arrow so that you know their position, and target their weak points with armour-piercing rounds. Other returning augs include Punch Through Walls, Lift Heavy Things, Breathe Poison Gas and Cloaking, and they’re all more or less the same – however, I found myself using them far more than I did in Human Revolution thanks to the overhauled energy mechanic.