Thanks to this nearly-new energy system the simple act of using augs in Mankind Divided feels way better than it ever did in Human Revolution. There’s so many ways to get around obstacles now, from the fairly humdrum hacking minigame (largely unchanged from HR, and whose major flaw is that it is invoked approximately 200 times in the course of the game and so gets really old really fast) to the series staple of the vent shafts hidden behind some boxes, to the Klipspringer jumping aug that allows you to leap moderately tall objects in a single bound, to the Remote Hacking aug which is (thankfully) a different minigame to the main hacking one and which opens up so many additional paths that it should be purchased ASAP. It moves Mankind Divided back towards the series ideal: the main choice you’re faced with is which route you’re going to take, standing in stark contrast to the more miserly decision space of whether or not you can afford to. The augs themselves aren’t locked behind any sort of progression tree and you can buy them in any order you want — individual augs have mini-trees where you upgrade their functionality and power efficiency, but actually unlocking the thing can be done at any time as long as you have the skill points. There’s lots of tools for stealth, lots of tools for non-lethal and lots of tools for murdering the entire population of Prague in as loud and conspicuous a fashion as possible and using any or all of them is entirely up to you. This makes the player feel doubly powerful, not only because the improved augs finally transform you into the mechanical marvel you should have been in Human Revolution, but also because the freedom to choose is an inherently powerful thing.