answers: Scott Cawthon
context: about using jumpscares as a central game mechanic. "Five Nights at Freddy's" was the top-selling game on Desura for the week ending August 18, 2014; the game's popularity was increased by a number of popular "Let's Play" videos on YouTube. As of July 2015, the iPhone port of "Five Nights at Freddy's" is installed an estimated 4,694 times per day, earning a daily revenue of $13,879. The success of "Five Nights at Freddy's" led to Cawthon developing several prequels and sequels, beginning with the release of "Five Nights at Freddy's 2" in November 2014. Two novel adaptations, "" and "", </s> to match their home location, for example "Chop 'N Roll" in the wood predominated forest, and "Chillax" in the snowy fields. After Scott Cawthon's previous game ("Chipper & Sons Lumber Co.") received bad reception for the unsettling appearance of the supposedly kid-friendly characters, Cawthon decided to use these ideas to create an intentionally scary game, "Five Nights at Freddy's." The game involves a character, whose name is later revealed to be Mike Schmidt, who has started a job working as a night watch security guard at the restaurant Freddy Fazbear's Pizza, where the animatronics move at night and will kill </s> to the down-scaled graphics of the port. Shortly after the release of the first game, developer Cawthon began to confirm rumors of a sequel. Just one month after the original game's release, Cawthon posted a teaser of the sequel on his webpage, and continued to post teasers until the game's release. A teaser trailer was released on October 21, 2014, introducing various new animatronic characters and the absence of doors. "Five Nights at Freddy's 2" was first released for Microsoft Windows on November 10, 2014, earlier than its planned release of December 25, 2014. Ports for Android and iOS were
question: who invented the game five nights at freddy 's