answers: $31
context: to the bank at their original purchase price and the money was credited to the players who owned the properties, regardless of who had originally built them. The player with the highest total won the game, kept his/her money, and advanced to the bonus round. The champion tried to complete one full clockwise circuit of the board within five turns while staying out of Jail. He/she first had to choose four spaces – one each on the maroon/orange and red/yellow sides, and two on the green/blue side – to become Go to Jail spaces. The original Go to Jail space </s> "amusements" rather than 28 properties. Players chose a car token in one of four colors (red roller coaster car, blue bumper car, green flume and yellow carousel horse), and used corresponding colored "ticket booths" (hotel pieces from the standard "Monopoly" game) to denote ownership of the amusements in lieu of title deeds. The game play mechanics are the same as the standard game: players roll a die (a single die, rather than two dice) and move their token clockwise around the board the number of spaces corresponding to the rolled die. When players land on a vacant amusement they must </s> most properties wins. The rules of the original "Monopoly Junior" game are very similar to the modern rules. Players are dealt $31 at the beginning of the game: five $1 notes, four $2, three $3, one $4 and one $5. Players take turns in order, with the initial player determined by chance before the game: players roll the die, and the highest roller goes first. A typical turn begins with the rolling of the die and the player advancing their token clockwise around the board the corresponding number of spaces. When the player lands on a vacant amusement they must
question: how much money do you start with monopoly junior