Visual specification of virtual worlds
Verisimilitude to real world phenomena is the most appealing feature of virtual reality environments. A high degree of realism can be attained through a fine representation of the visual appearance of the actors playing in the virtual world, but a verisimilar replication of their behavior is necessary too. Preliminary results on a project aiming at the construction of a tool for the visual specification of the behavior pattern of virtual world actors are presented.<<ETX>>