A progressive view-dependent technique for interactive 3-D mesh transmission
A view-dependent graphics streaming scheme is proposed in this work that facilitates interactive streaming and browsing of three-dimensional (3-D) graphics models. First, a 3-D model is split into several partitions. Second, each partition is simplified and coded independently. Finally, the compressed data is sent in order of relevance to the user's requests to maximize visual quality. Specifically, the server can transmit visible parts in detail, while cutting out invisible parts. Experimental results demonstrate that the proposed algorithm reduces the required transmission bandwidth, and provides an acceptable visual quality even at low bit rates.