Self-Avoiding Walks Over Adaptive Triangular Grids
In this paper, we present a new approach to constructing a "self-avoiding" walk through a triangular mesh. Unlike the popular approach of visiting mesh elements using space-filling curves which is based on a geometric embedding, our approach is combinatorial in the sense that it uses the mesh connectivity only. We present an algorithm for constructing a self-avoiding walk which can be applied to any unstructured triangular mesh. The complexity of the algorithm is O(n x log(n)), where n is the number of triangles in the mesh. We show that for hierarchical adaptive meshes, the algorithm can be easily parallelized by taking advantage of the regularity of the refinement rules. The proposed approach should be very useful in the run-time partitioning and load balancing of adaptive unstructured grids.