Editable dynamic textures
We present a simple and efficient algorithm for modifying the temporal behavior of "dynamic textures," i.e. sequences of images that exhibit some form of temporal regularity, such as flowing water, steam, smoke, flames, foliage of trees in wind. The main goal is to design algorithms for synthesizing and editing realistic sequences of images of dynamic scenes that exhibit some form of temporal stationarity. This is an image-based rendering task, and in particular we are interested in synthesizing the temporal behavior of the scene.