AR-Based Learning and AR Guides as Strategy in Two-Phase Learning Enhancement: A Case Study
Traditional paper-based teaching activities are restricted by physical space. Therefore, one cannot integrate and collaborate with the design of the instructional materials effectively. As a result, it is unlikely that instructors are able to successfully moderate learners' focus on the content, as well as the order of their focus during their reading and learning processes, which forms a blind spot in teaching and learning. This study applied augmented reality (AR) and image positioning technologies to paper textbooks, and proposed using AR technology to develop two-phase learning processes to effectively control learners' progress in learning textbooks and their learning sequences, so that learning activities match the design of instructional materials. Preliminary empirical research demonstrated a good experience by students using the system and a positive learning attitude from the users.