Network protocol for interaction and scalable distributed visualization
In the last decade the visualization of virtual environments and interaction within was possible only with specialized hardware. This hardware was very expensive, had a lack of scalability and used specific protocols, buses, networks for communication and specialized graphics hardware for visualization. We present a simple protocol for synchronized distributed scalable visualization and interaction processing in distributed environments. The goal of our protocol is that it can run with standard network protocols like TCP/IP and UDP and standard hardware. It is easy to integrate our protocol into every OpenGL based visualization but the approach is not restricted to OpenGL. These design issues can be used to integrate every standard acceleration for visualization like distributed rendering. We focus on synchronized multiview visualization.