3D Object-based Scalable Wavelet Video Coding with Boundary Effect Suppression
This paper extends the lifting-based motion threading technique from the frame-based coding to the object-based coding, attracted by the unique advantages of the object-based coding that do not exist in other coding schemes. The boundary effects, which exist in spatial and temporal wavelet transforms due to the manner of object-based coding, are well suppressed by 3D shape adaptive discrete wavelet transform (3D SA-DWT) via the lifting implementation in a unified framework. Based on the proposed object-based motion threading technique, a 3D object-based scalable wavelet video coder is developed. Experimental results show that the proposed coder achieves good performance compared with the existing object-based coders, and provides the scalability functionality at the same time.