An investigation of 3D dual-tree wavelet transform for video coding
This paper examines the properties of a recently introduced 3D dual-tree discrete wavelet transform (DDWT) for video coding. The 3D DDWT is an attractive video representation because it isolates motion along different directions in separate subbands. However, it is an overcomplete transform with 8:1 redundancy. We examine the effectiveness of the iterative projection-based noise shaping scheme proposed by Kingsbury et al., (2002) on reducing the number of coefficients. We also investigate the correlation between subbands at the same spatial/temporal location, both in the significance map and in actual coefficient values.