Efficient Light-Field Rendering Using Depth Maps for 100-Mpixel Multi-Projection 3D Display
In order to achieve an immersive, natural 3D experience on a large screen, a 100-Mpixel multi-projection 3D display was developed. Ninety-six projectors were used to increase the number of rays emanating from each pixel in the horizontal direction to 96. Conventional algorithms use a large number of cameras or input images to process a large number of light rays. This creates difficulties in the design of both the large acquiring system and substantial memory storage. In this paper, we propose an efficient light-field rendering algorithm that utilizes only a few input colors and depth images. Using a depth map and estimated camera parameters, synthesized light-field images are directly generated. This algorithm requires a much lighter memory load than conventional light-field rendering algorithms. It is also much simpler than the image-based rendering algorithm because it does not require the generation of so many multiview images.