Implementation of a wireless streaming system for universal multimedia access
This document describes a universal multimedia access system and its implementation details. In the context of this document, universal multimedia access means accessing multimedia content over ubiquitous computer networks, using different computing platforms. The computer networks involve both wired and wireless networks, and computing platforms involve wired PC, mobile PC and personal digital assistants (PDA). The system is built on a client/server architecture. Video data is H.263 coded and carried over RTP. The Java Media Framework is utilized and its capabilities are extended with special plug-ins when necessary.