Progressive transmission of 3D object based on balls and cones union from medial axis transformation
3D discretized objects become more and more present in many applications for computer graphics. The need to store and transmit these data grows permanently. This paper introduces a new scheme of 3D object progressive transmission. It is based on an union of cone sections and balls selected from the medial axis and optimized for a better scalability in terms of bit rates and quality. This representation of a 3D object is a lossless approach and is very efficient for compression and progressive transmission, as shown in the results presented in this paper.