Semantic Indoor Navigation with a Blind-User Oriented Augmented Reality
The aim of this paper is to design an inexpensive conceivable wearable navigation system that can aid in the navigation of a visually impaired user. A novel approach of utilizing the floor plan map posted on the buildings is used to acquire a semantic plan. The extracted landmarks such as room numbers, doors, etc act as a parameter to infer the way points to each room. This provides a mental mapping of the environment to design a navigation framework for future use. A human motion model is used to predict a path based on how real humans ambulate towards a goal by avoiding obstacles. We demonstrate the possibilities of augmented reality (AR) as a blind user interface to perceive the physical constraints of the real world using haptic and voice augmentation. The haptic belt vibrates to direct the user towards the travel destination based on the metric localization at each step. Moreover, travel route is presented using voice guidance, which is achieved by accurate estimation of the user's location and confirmed by extracting the landmarks, based on landmark localization. The results show that it is feasible to assist a blind user to travel independently by providing the constraints required for safe navigation with user oriented augmented reality.