Surface reconstruction by restricted and oriented propagation
This paper considers the problem of reconstructing a surface from a point set. More specifically, we propose a method which focuses on obtaining fast surface reconstructions for visual purposes. The proposed scheme is based on propagation in a voxelized space, which is performed in the directions defined by a propagation pattern, during an optimal number of iterations. Real-time applications are conceivable thanks to a low execution time and computational cost, keeping an acceptable visual quality of the reconstruction.