A public mesh watermarking algorithm based on addition property of Fourier transform
This paper presents a public mesh watermarking algorithm. First, the resultant watermarked image minus the original image is the watermark information. According to the addition property of the Fourier transform, a change of spatial domain will cause a change in the frequency domain. Then, the watermark information is scaled down and embedded in one part of the x-coordinate of the original mesh. Finally, the x-coordinate of the test mesh is amplified before extraction. Experimental results prove that our algorithm is resistant to a variety of attacks without the need for any preprocessing.