Simulating vivid 3D solid textures from 2D growable patterns
An efficient model-independent 3D texture synthesis algorithm based on texture growing and texture turbulence is presented to simulate vivid 3D solid textures from 2D growable texture patterns. Given a 2D texture pattern of some growable material, our algorithm is able to create a tileable anisotropic 3D texture pattern to simulate the natural property of the material. Target objects are directly dipped into the 3D texture pattern to generate creative, sculpture like models that can be presented with reasonable interactive frame rates. Additionally, our method is conceptually simple, computationally fast, and storage efficient. To the best of our knowledge, this is the first approach that transfers a given 2D texture naturally to point rendering systems