Integrating Range and Texture Information for 3D Face Recognition
The performance of face recognition systems that use two-dimensional images depends on consistent conditions w.r.t. lighting, pose, and facial appearance. We are developing a face recognition system that utilizes three-dimensional shape information to make the system more robust to arbitrary view, lighting, and facial appearance. For each subject, a 3D face model is constructed by integrating several 2.5D face scans from different viewpoints. A 2.5D scan is composed of one range image along with a registered 2D color image. The recognition engine consists of two components, surface matching and appearance-based matching. The surface matching component is based on a modified Iterative Closest Point (ICP) algorithm.The candidate list used for appearance matching is dynamically generated based on the output of the surface matching component, which reduces the complexity of the appearance-based matching stage. The 3D model in the gallery is used to synthesize new appearance samples with pose and illumination variations that are used for discriminant subspace analysis. The weighted sum rule is applied to combine the two matching components. A hierarchical matching structure is designed to further improve the system performance in both accuracy and efficiency. Experimental results are given for matching a database of 100 3D face models with 598 2.5D independent test scans acquired in different pose and lighting conditions, and with some smiling expression. The results show the feasibility of the proposed matching scheme.