GPU-accelerated local tone-mapping for high dynamic range images
This paper presents a very fast local tone mapping method for displaying high dynamic range (HDR) images. Though local tone mapping operators produce better local contrast and details, they are usually slow. We have solved this problem by designing a highly parallel algorithm, which can be easily implemented on a Graphics Processing Unit (GPU) to harvest high computational efficiency. At the same time, the proposed method mimics the local adaption mechanism of the human visual system and thus gives good results for a wide variety of images.