Distributed source coding techniques for interactive multiview video streaming
We investigate coding tools for interactive multiview streaming (IMVS), where clients interactively request desired views for successive video frames, and in response the server sends the appropriate pre-compressed video data to the clients. Solution based on using only I-frames to support view switching would incur high transmission cost, while for that based on using only P-frames to encode every possible traversal, although it can minimize transmission cost, prohibitive server's storage may be required. Therefore, efficient solutions for IMVS need to consider the trade-off between transmission and storage cost. In this paper, we study the potential use of distributed source coding (DSC) in IMVS. Specifically, we propose two DSC constructions that could achieve good transmission-storage trade-offs. Central to these constructions is a method that can efficiently encode the least significant bits (LSB) of a frame to be decoded, leading to competitive storage and transmission requirements. Experiment results demonstrate these constructions compare favorably to existing tools, and could be valuable for interactive multiview streaming.