3D Visual Discomfort Prediction: Vergence, Foveation, and the Physiological Optics of Accommodation
To achieve clear binocular vision, neural processes that accomplish accommodation and vergence are performed via two collaborative, cross-coupled processes: accommodation-vergence (AV) and vergence-accommodation (VA). However, when people watch stereo images on stereoscopic displays, normal neural functioning may be disturbed owing to anomalies of the cross-link gains. These anomalies are likely the main cause of visual discomfort experienced when viewing stereo images, and are called Accommodation-Vergence Mismatches (AVM). Moreover, the absence of any useful accommodation depth cues when viewing 3D content on a flat panel (planar) display induces anomalous demands on binocular fusion, resulting in possible additional visual discomfort. Most prior efforts in this direction have focused on predicting anomalies in the AV cross-link using measurements on a computed disparity map. We further these contributions by developing a model that accounts for both accommodation and vergence, resulting in a new visual discomfort prediction algorithm dubbed the 3D-AVM Predictor. The 3D-AVM model and algorithm make use of a new concept we call local 3D bandwidth (BW) which is defined in terms of the physiological optics of binocular vision and foveation. The 3D-AVM Predictor accounts for anomalous motor responses of both accommodation and vergence, yielding predictive power that is statistically superior to prior models that rely on a computed disparity distribution only.