Compression of 3-D triangle mesh sequences based on vertex-wise motion vector prediction
We propose an efficient geometry compression algorithm for three-dimensional (3-D) mesh sequences based on the two-stage vertex-wise motion vector (MV) prediction. In general, the MV of a vertex is highly correlated to those of the adjacent vertices. To exploit this high correlation, we define the neighborhood of a vertex, and predict the MV of the vertex from those of the neighborhood. The error vectors are related to the local shape changes of 3-D objects, and still have redundancy. To remove the redundancy, the error vectors are also predicted, at the second stage, spatially or temporally by using a rate-distortion optimization technique. It is shown that the proposed algorithm has simpler structure than the existing segment-based algorithm, and yields better compression performance.