A compact format for coding of texture in 3D urban models
Three-dimensional (3D) urban models, come with huge data size, mainly consisting of the details of geometry and texture of the objects, and simplification of both is often needed for efficient streaming, rendering and visualization. A large number of objects in 3D urban models are buildings and the image files representing their texture contain information of the walls, streets, doors, and windows etc., which have linear edges. We present a technique to identify the images representing the texture of these objects, and propose a compact format to encode them in much smaller size compared to the existing standard image formats.