Unsupervised texture segmentation using Gabor filters
A texture segmentation algorithm inspired by the multichannel filtering theory for visual information processing in the early stages of the human visual system is presented. The channels are characterized by a bank of Gabor filters that nearly uniformly covers the spatial-frequency domain. A systematic filter selection scheme based on reconstruction of the input image from the filtered images is proposed. Texture features are obtained by subjecting each (selected) filtered image to a nonlinear transformation and computing a measure of energy in a window around each pixel. An unsupervised square-error clustering algorithm is then used to integrate the feature images and produce a segmentation. A simple procedure to incorporate spatial adjacency information in the clustering process is proposed. Experiments on images with natural textures as well as artificial textures with identical second and third-order statistics are reported. The algorithm appears to perform as predicted by preattentive texture discrimination by a human.<<ETX>>