A system for active image-based rendering
In this paper, we develop a system for active image-based rendering (IBR). Active IBR is a framework that is capable of estimating the final rendering quality and capturing the next view at the position where the rendering quality can be improved the most. The result is a non-uniform capturing scheme for IBR. Experimental results on synthetic scenes have shown that active IBR outperforms uniformly captured IBR. In this paper, we set up an active IBR system that can capture real objects with off-the-shelf components. We show that our system can capture objects more intelligently than uniform capturing.