Multiple-View Geometry and Photometry
The issue of how to represent and manipulate the information arising from a multitude of perspective pictures of a 3D scene is a recent and growing topic of interest. In this paper we present a summary account of up-to-date research, my own and with colleagues, on this topic, including: the trilinear constraints and associated tensor; the properties of the trilinear tensor and their relevance to camera geometry and invariance; rank deficiencies and N >4 multiple-view geometry; and the photometric duality in the form of the “Tensor Brightness Constraint”.